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I'm losing my fricken mind!

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So i install call of duty world at war, i try to play, i get an error message saying it cant detect my cd/dvd whatever, i fix that with a little googling.  Then the game boots up, i get a black screen, and when i click the mouse i can HEAR the main menu, i hear the mouse rolling over the menu options as well.  I try some more googling.  Apparently tons of people have had the black screen problem.  90 percent of the forums i went through were all old, or just in relation to the beta.  I do come accross several different types of fixes for this black screen problem, and i have tried every single one of them.  I deleted the treyarch vid, i moved the vid folder out of the cod directory, ive updated my drivers, ive messed around with resolution, ive spent the last four hours doing everything suggested several times, ive even uninstalled/reinstalled twice!!!  Well, one of the fixes suggested letting the black screen sit for 5 to 10 minutes, i did that, no dice.  I clicked around on some menu options using the sound to guide me.  I get to a spot with no music or menu clicks.  I let it sit a while.  Then i get this MASSIVE error message.  Im going to paste it here.



e.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mak
Loading fastfile 'mak'
used 134.35 MB memory in DB alloc
Waited 2528 msec for asset 'maps/mak.d3dbsp' of type 'col_map_mp'.
animscripts/traverse/wall_over_40
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hop
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hopanimscripts/traverse/trench_jump_out
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown _96
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown _96animscripts/traverse/jumpdown_56
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown _96animscripts/traverse/jumpdown_56animscripts/traverse/wall_hop_down_80
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/tr averse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown _96animscripts/traverse/jumpdown_56animscripts/traverse/wall_hop_down_80
Error: Waited 17060 msec for missing asset
"ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ch_makinraid_traverse40_in_ml".
Error: Could not load xanim "ch_makinraid_traverse40_in_l".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
ERROR: Pathnode (Guard) at (-1877.1 -15420.8 157.8) is floating
ERROR: Pathnode (Guard) at (-1939.7 -15152.5 172.2) is floating
ERROR: Pathnode (Guard) at (-1636.7 -14890.6 187.5) is floating
ERROR: Pathnode (Guard) at (-1891.2 -15018.1 180.1) is floating
ERROR: Pathnode (Guard) at (-1734.8 -14897.3 186.2) is floating
ERROR: Pathnode (Guard) at (-1706 -14959.5 186.5) is floating
ERROR: Pathnode (Guard) at (-1992.9 -15100.2 172.6) is floating
ERROR: Pathnode (Guard) at (-1829.2 -15059.7 181.8) is floating
ERROR: Pathnode (Guard) at (-1792.7 -14937.7 186.4) is floating
ERROR: Pathnode (Guard) at (-2005 -15356.3 164) is floating
ERROR: Pathnode (Guard) at (-2053 -15184.3 164) is floating
ERROR: Pathnode (Guard) at (-2039.4 -15310.8 164) is floating
ERROR: Pathnode (Guard) at (-1922.7 -15234.5 164) is floating
ERROR: Pathnode (Path) at (372 -15276.8 375.4) is in solid
ERROR: Pathnode (Path) at (1464 -14976 346.5) is in solid
ERROR: Pathnode (Path) at (-9256 -16696 156) is in solid
ERROR: Pathnode (Path) at (-9416 -16744 156) is in solid
ERROR: Pathnode (Path) at (-9216 -16552 156) is in solid
ERROR: Pathnode (Path) at (-9120 -16720 156) is in solid
ERROR: Pathnode (Path) at (-6282.2 -15085.7 598.6) is in solid
ERROR: Pathnode (Path) at (-10727.5 -14894 132) is in solid
ERROR: Pathnode (Path) at (-7163 -15026 449.6) is in solid
ERROR: Pathnode (Path) at (-7350 -15027 449.7) is in solid
ERROR: Pathnode (End) at (2868.68 -13370.7 58) is floating
ERROR: Pathnode (Begin) at (2928.93 -13335 114) is floating
ERROR: Pathnode (Path) at (3557.4 -15192.7 157.1) is in solid
ERROR: Pathnode (Path) at (441.6 -15510.4 387) is in solid
ERROR: Pathnode (Path) at (300 -15421.6 362.1) is in solid
ERROR: Pathnode (Path) at (3638 -15389 42.1) is in solid
ERROR: Pathnode (Path) at (3732 -15350 46.9) is in solid
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
Error: Could not load weapon "AGM_114".
Error: Could not load xmodel "dest_type94truckcamo_full".
Spawner at (-628.7 -16004.4 178.9) is in solid
-----------------------------------
'0.4' is not a valid value for dvar 'r_watersim_windAmount'
  Domain is any number from 0 to 0.2
'0.17' is not a valid value for dvar 'r_motionblur_directionFactor'
  Domain is any number from 0.001 to 0.05
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: -2108075335
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/mak.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 8162
Foliage: foliage model count = 8162 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 515308 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "bio/player/fx_footstep_snow".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.37 seconds
Com_TouchMemory: 0 msec. Using sum: -1667636591
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 984034 1250


Vertex type 2 doesn't have the information used by shader lm_tc0n0_sm3_sco.hlsl in material wc/makin_ceiling_hut_thatched

---------------------------------------

So if this makes sense to anyone, i could really use some help.  I mean like, if i get this running, ill credit someones paypal account, ill send you nudey pics of me, ill eat a live cat, you name it ill do it.  I havent killed any zombies in way too long.  If there is a way to tweak the video options i am not aware of it.  The only menu i can get to come up is the install menu, and that doesnt have options, just things like achievements extras uninstall crap like that.  Please be patient with me. 

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